How to use Unity’s new tool for animating trees

In an interview with Polygon, the head of production at 3D Realms, Eric Lafforgue, discussed the upcoming release of the next-generation Unreal Engine, and how it’s going to make the world of Unreal even more believable.

“We’ve been working hard to make things more realistic, so that players can actually feel like they’re actually on the planet, even though there’s a lot of fog and stuff,” Laffberg explained.

“And this is going to be a huge benefit for us as developers.”

Lafforgues team is working on two new tools, one called Grasshopper, and another called GrassHotspot, that will let players create animations based on the position of their character.

“These are two new kinds of tools that you can add to your workflow,” he said.

“We’re really excited about the tools that we’re bringing to the table.

We can’t wait to see what people come up with!”

Laffogues team will also be adding a new physics engine called TiltShift, which Laffovue says is “going to give us the tools to do even more.”

“What’s great about Unreal Engine is that there are many different ways to do things,” he added.

“This is a really exciting time to be doing this.

We’re going to give players a really big, very powerful toolset.””

One of the great things about Unreal is that it’s built around a bunch of tools and different ways of doing things.

So if you’re an animator and you want to do a really cool, high-poly model and you’re really into procedural generation, you can create a lot more of these procedural things with this toolset,” he continued.

“If you want a really simple model, you’re going [to have to] make a lot, or maybe even create a whole new set of procedural things, that you need to do to get the model to look good.”

In addition to these new tools and the ability to make animations with Grasshoppers, Laffigos team will be adding some new visual effects.

“You can actually do some really cool things with the 3D model, like have the light and the shadow come from the ground,” he explained.

“[The new Grasshoppers] have really cool lighting, because the ground is just sort of a solid base that’s made out of this really light material that has these little light dots on it.”

The Grasshopping technology is also being incorporated into a new Unreal Engine 4 plugin called VFX-Lite.

Lafforge said that the team is also planning on adding some visual effects to the engine to make it look a little more “realistic.”

“We’re going back to the roots of the engine, so we’re going through a lot.

We are going to add some lighting effects,” he stated.

“So we’re not just going to use 3D textures or whatever, we’re using real life things.”

Leforgue says the new tools will help make Unreal’s animations look a lot better.

“For us, the most important thing is that people can actually walk on the ground and feel like it’s real,” he told Polygon.

“You can get these really realistic things done, and we can even have a few people walk in the world.

And the grasshoppers really help with that.”

This is the next step in the evolution of the Unreal Engine,” he concluded.

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